AI Insights · Timothy · October 2021
Top 5 Business Games on Android in Australia: Q3 2021 Performance
In Q3 2021, the top business games on Android in Australia experienced varying trends in weekly downloads, revenue, and active users. Sensor Tower provides deeper insights into these metrics.
The third quarter of 2021 showcased diverse performance trends among the top business games on the Android platform in Australia. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Fidget Trading 3D Fidget Toys saw an early peak in weekly downloads, reaching approximately 31.8K in mid-July. However, this number gradually declined to around 766 by the end of September. Weekly active users followed a similar pattern, peaking at nearly 39.4K in mid-July and dropping to around 2.8K by the end of the quarter.
Trading Master 3D - Fidget Pop began Q3 with strong weekly downloads of about 27.2K, which steadily decreased to around 142 by the end of September. The game's weekly active users mirrored this trend, starting at approximately 23.6K and declining to nearly 1.9K. Revenue was minimal, with a peak of $24 in early July and no significant earnings for the remainder of the quarter.
Idle Lumber Empire experienced a more consistent performance. Weekly revenue peaked at around $5.9K in mid-July, gradually declining to about $2.4K by the end of September. Downloads fluctuated, with a notable spike to approximately 3.9K in the last week of the quarter. Active users showed a steady increase towards the end, climbing from around 3K in mid-September to nearly 6.8K by the quarter's close.
Bid Wars 2: Business Simulator maintained relatively stable metrics throughout Q3. Weekly revenue ranged from $1.5K to $2.5K, with a slight dip in August. Downloads hovered around the 1K-2K range, while active users fluctuated between approximately 4.9K and 9.2K, showing a slight decrease towards the end of the quarter.
Happy Grave demonstrated a notable increase in all metrics following its release in early August. Weekly revenue reached a high of $135 at the end of August, while downloads peaked at nearly 6.8K in the same period. Active users saw significant growth, starting at around 1K and reaching over 10.1K by the end of September.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.